event maps or @join
+2
Johnathan
seraphsoul
6 posters
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event maps or @join
just a suggestion
i saw in some other servers they got @join and it warps u to event map
or under the travel add event maps section just random suggetion i thought of yesterday [You must be registered and logged in to see this image.]
i saw in some other servers they got @join and it warps u to event map
or under the travel add event maps section just random suggetion i thought of yesterday [You must be registered and logged in to see this image.]
seraphsoul- Posts : 1448
Join date : 2010-04-06
Age : 83
Location : Houston, TX
Re: event maps or @join
That would be cool. The @join thing. It would save time too. And the event could start faster and stuff.
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
Re: event maps or @join
yeah, specially when people can join the event any time after it already started. no GM minds warping the players manually to the events we host, there's no need for that.
Codicia- Admin
- Posts : 935
Join date : 2010-03-31
Age : 30
Location : Buenos Aires, Argentina
Re: event maps or @join
Well if you put it that way....Then yeah, of course it's gonna sound lame. But if you make it so you can make it available for a certain amount of time after the event is being hosted. Like 1 minute. That would be cool.
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
Re: event maps or @join
Codicia wrote:yeah, specially when people can join the event any time after it already started. no GM minds warping the players manually to the events we host, there's no need for that.
!eventopen
!eventclose
...
Not rocket science
NoFayulHere- Posts : 712
Join date : 2010-04-03
Re: event maps or @join
NoFayulHere wrote:Codicia wrote:yeah, specially when people can join the event any time after it already started. no GM minds warping the players manually to the events we host, there's no need for that.
!eventopen
!eventclose
...
Not rocket science
yea they got something like that, they close it when there about to start
offtopic: eze ur never on anymore
seraphsoul- Posts : 1448
Join date : 2010-04-06
Age : 83
Location : Houston, TX
Re: event maps or @join
Yeah. That's totally easy to do. But Deagan does everything himself. D:
I would help. But I don't know coding. We use Java coding, right? I might try to teach myself so I can help.
I would help. But I don't know coding. We use Java coding, right? I might try to teach myself so I can help.
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
Re: event maps or @join
ThatGuy wrote:Yeah. That's totally easy to do. But Deagan does everything himself. D:
I would help. But I don't know coding. We use Java coding, right? I might try to teach myself so I can help.
Deagan doesnt let most people touch his coding ..
NoFayulHere- Posts : 712
Join date : 2010-04-03
Re: event maps or @join
NoFayulHere wrote:ThatGuy wrote:Yeah. That's totally easy to do. But Deagan does everything himself. D:
I would help. But I don't know coding. We use Java coding, right? I might try to teach myself so I can help.
Deagan doesnt let most people touch his coding ..
Just some people, and it's indirect
Re: event maps or @join
Well. If I learn could I help? It's probably gonna take a while anyways. D:
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
Re: event maps or @join
yes... it is indirect. If Deagan is saying that he needs to change the map to go to every time.
but He can make it so that if warps to one single map every time, and a GM stays there and uses !warpmap or something?
If I'm thinking correctly... Correct me if I'm wrong.
but He can make it so that if warps to one single map every time, and a GM stays there and uses !warpmap or something?
If I'm thinking correctly... Correct me if I'm wrong.
chachadog- Posts : 314
Join date : 2010-03-29
Re: event maps or @join
chachadog wrote:yes... it is indirect. If Deagan is saying that he needs to change the map to go to every time.
but He can make it so that if warps to one single map every time, and a GM stays there and uses !warpmap or something?
If I'm thinking correctly... Correct me if I'm wrong.
The indirect thing was related to how people affect my codings, and no thatguy, you won't code stuff for me.
Also, this would be pretty easy if I mae all the people warp towards the gm when they do @joinevent.
Re: event maps or @join
Also, this would be pretty easy if I mae all the people warp towards the gm when they do @joinevent.
close to wat im saying o.O
chachadog- Posts : 314
Join date : 2010-03-29
Re: event maps or @join
Warping towards a GM for a certain amount of time? Something like that. 'Cause it would be dumb to join in the middle of an event.
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
Re: event maps or @join
it will be dumb. but the GM can type !say event already started so dont join, or something?
chachadog- Posts : 314
Join date : 2010-03-29
Re: event maps or @join
Yeah, but if you make it so that people can join whenever, they're not going to listen. I mean, there's always that one person or whatever that's just gonna join anyways.. D:
Johnathan- Posts : 500
Join date : 2010-05-09
Age : 31
Location : Seattle
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